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Getting Started ​

Step 1: ​

First, you have to require the module

lua
local FastNet2 = require('path.to.module');
local FastNet2 = require('path.to.module');

Step 2: ​

Then, to create a new event you have to use .new function

lua
local Remote = FastNet2.new("EventName");
local Remote = FastNet2.new("EventName");

Step 3: ​

Firing event everytime player join

lua
local Players = game:GetService("Players")

Players.PlayerAdded:Connect(function(player)
    Remote:Fire(player, "Welcome!")
end)
local Players = game:GetService("Players")

Players.PlayerAdded:Connect(function(player)
    Remote:Fire(player, "Welcome!")
end)

TIP

FastNet2 have built-in feature called pre-process that could wait until the player event is being connected, so you dont have worry about that!