Server
A Server-sided Connection
.new
Create new FastNet2 event
lua
(
Identifier: string,
reliable: boolean
)(
Identifier: string,
reliable: boolean
)lua
local Remote = FastNet2.new("Remote", false) -- is unreliable event
local Remote2 = FastNet2.new("Remote", true) -- is reliable event
local Remote3 = FastNet2.new("Remote") -- is also reliable eventlocal Remote = FastNet2.new("Remote", false) -- is unreliable event
local Remote2 = FastNet2.new("Remote", true) -- is reliable event
local Remote3 = FastNet2.new("Remote") -- is also reliable eventIdentifier will converte/encode into hash identifier
:Connect or :Listen
Listen an event from the client to receive, :Connect and :Listen is the same function.
lua
(
player: Player,
callback: (...any) -> ()
)(
player: Player,
callback: (...any) -> ()
)lua
Remote:Connect(function(player, ...)
print(...)
end)Remote:Connect(function(player, ...)
print(...)
end)lua
-- to know if the event is connected or not by doing `.Connected`
print(Remote.Connected)-- to know if the event is connected or not by doing `.Connected`
print(Remote.Connected)Each event only allowed have one callback.
:Once
This function is same as :Connect but it disconnect the event once it fired.
lua
(
player: Player,
callback: (...any) -> ()
)(
player: Player,
callback: (...any) -> ()
)lua
Remote:Once(function(player, ...)
print(...)
end)Remote:Once(function(player, ...)
print(...)
end):Disconnect
Disconnect the event
lua
Remote:Disconnect()Remote:Disconnect():Fire
Fire the event to the spesific client with data.
lua
(
player: Player,
...: any
)(
player: Player,
...: any
)lua
Remote:Fire(player, "Hello World!")Remote:Fire(player, "Hello World!"):Fires Server Only
Fire the event to all clients with data.
lua
(
...: any
)(
...: any
)lua
Remote:Fires("Hello World!")Remote:Fires("Hello World!"):Invoke
Semiliar with :InvokeClient, its for doing Invoke to spesific Client.
lua
(
timeout: number,
player: Player,
...: any
) -> (...any)(
timeout: number,
player: Player,
...: any
) -> (...any)lua
local Request = Remote:Invoke(2, player, "Hello World!")local Request = Remote:Invoke(2, player, "Hello World!")WARNING
This function is yielded, and the minimum for timeout is 2 (seconds)
:Wait
Wait the event that triggered/pinged
lua
Remote:Wait()Remote:Wait()WARNING
This function is yielded
:Destroy
Disconnect the event and Remove the event from FastNet2
lua
Remote:Destroy()Remote:Destroy()