Signal
Signal (an alternative for bindable events)
.Signal
Create new Signal event
lua
(
Identifier: string
)(
Identifier: string
)lua
local Signal = FastNet2.Signal("TestSignal")local Signal = FastNet2.Signal("TestSignal"):Connect
Listen an event to signal.
lua
(
callback: (...any) -> ()
)(
callback: (...any) -> ()
)lua
Signal:Connect(function(...)
print(...)
end)Signal:Connect(function(...)
print(...)
end)lua
-- to know if the signal is connected or not by doing `.Connected`
print(Signal.Connected)-- to know if the signal is connected or not by doing `.Connected`
print(Signal.Connected)Each signal event only allowed have one callback.
:Once
This function is same as :Connect but it disconnect the signal once it fired.
lua
(
callback: (...any) -> ()
)(
callback: (...any) -> ()
)lua
Signal:Once(function(...)
print(...)
end)Signal:Once(function(...)
print(...)
end):Disconnect
Disconnect the signal
lua
Signal:Disconnect()Signal:Disconnect():Fire
Fire the signal with data.
lua
(
...: any
)(
...: any
)lua
Signal:Fire("Hello World!")Signal:Fire("Hello World!"):Invoke
Invoke is a function that invoke to signal.
lua
(
timeout: number,
...: any
) -> (...any)(
timeout: number,
...: any
) -> (...any)lua
local Request = Signal:Invoke(2, "Hello World!")local Request = Signal:Invoke(2, "Hello World!")WARNING
This function is yielded
:Wait
Wait the signal that triggered/pinged
lua
Signal:Wait()Signal:Wait()WARNING
This function is yielded
:Destroy
Disconnect the signal and remove the signal
lua
Signal:Destroy()Signal:Destroy()