Example
Let's try and play something with Warp!
lua
local Warp = require("path.to.module")
-- Events
local Example = Warp.Server("Example")
local Ping = Warp.Server("Ping")
local Pong = Warp.Server("Pong")
local PingAll = Warp.Server("PingAll")
Example:Connect(function(player, arg1, arg2)
print(arg1, arg2)
return "Whooo!"
end)
Ping:Connect(function(player, ping)
if ping then
print("PING!")
Pong:Fire(true, player, "pong!")
PingAll:Fires(true, "ey!")
end
end)
lua
local Players = game:GetService("Players")
local Warp = require("path.to.module")
-- Events
local Example = Warp.Client("Example")
local Ping = Warp.Client("Ping")
local Pong = Warp.Client("Pong")
local PingAll = Warp.Client("PingAll")
-- Connect the events
local connection1
connection1 = Pong:Connect(function(pong: boolean)
if pong then
print("PONG!")
end
end)
PingAll:Connect(function(isPing: boolean)
if isPing then
print("I GET PINGED!")
end
end)
-- Try request a event from server!
print(Example:Invoke(5, "Hello!", "this is from > "..Players.LocalPlayer.Name))
-- Do a ping & pong to server!
Ping:Fire(true, "ping!")
task.wait(1) -- lets wait 1 seconds!
-- Disconnect All the events
Pong:DisconnectAll()
PingAll:DisconnectAll()
-- or Just disconnect spesific connection
Pong:Disconnect(connection1)
-- Destroying/Deleting a Event?
Pong:Destroy()
-- Yay Done!