Getting Started
Step 1:
First, you have to require the Warp module.
lua
local Warp = require('path.to.module');
Step 2:
Then, to create a new event you have to use .Server
function
lua
local Remote = Warp.Server("EventName");
Step 3:
Firing event everytime player join
lua
local Players = game:GetService("Players")
Players.PlayerAdded:Connect(function(player)
Remote:Fire(true, player, "Welcome!")
end)