Getting Started 1.1
Installation
First, you have to require the Warp module.
lua
local Warp = require(path.to.module)Then, you should do .Server or .Client
lua
local Server = Warp.Server() --> for Server-side only
local Client = Warp.Client() --> for Client-side onlyBasic Usage
Firing event everytime player join
lua
local Players = game:GetService("Players")
Players.PlayerAdded:Connect(function(player: Player)
Server.Fire("MessageEvent", true, player, "Welcome!")
end)Add a listener (works for both .Invoke & .Fire)
lua
local connection = Server.Connect("Ping", function(player: Player)
return "Pong"
end)
print(connection.Connected)
-- connection:Disconnect()Send or Request a event
lua
-- Reliable-RemoteEvent
Client.Fire("test", true, "hey")
-- Unreliable-RemoteEvent
Client.Fire("test", false, "hello from client!!")
-- Invoke
local response = Client.Invoke("Ping")
if not response then
warn("Server didn't ping back :(")
return
end
print(response, "from Server!")